The WonderSwan Color is the wonderful, failed, Japan-only handheld

The WonderSwan Color is the wonderful, failed, Japan-only handheld

Gunpei Yokoi is a brilliant engineer who developed the milestones of the world mobile games-Nintendo Game & Watch and game boy advance. Of course, we wouldn’t have enough room for his full service, so we’re his last child. It was created as part of its own initiative, not large n corporations, with the support of Bandai. Trying to catch up with the competition, another version of the console from Yokoi called Bandai Wonderswan Color was created.

Rudiments

RudimentsGunpei Yokoi in the mid-90s, the twentieth century was an outstanding Nintendo engineer. Unfortunately, the policy of haste of its holders his next child-a virtual boy, turned out to be a complete fiasco. Having quite a corporate buzz left the company in 1996, after completing work on the Gameboy Pocket. Creating his own company „Koto” started cooperation with the company Bandai. The goal of this Alliance was to be a portable console that could compete in the market with Nintendo’s biggest competitor, the Gameboy. Ironically, Gunpei challenged the Creator of his own intellect.

Unfortunately, he was unable to see the final phase of the collision. In 1997 Gunpei Yokoi dies in a car accident. However his thought will be continued through Bandai technicians and engineers. On 8 October 1998, Wonderswan will be announced in Tokyo. Promised 30 hours of battery life, low price and a juicy library of games in the amount of fifty. In fact, it went on sale on March 4, 1999 in the Japanese market at a price of 4,800 yen, much cheaper than the competitive Gameboy.

It was decided to display the image monochrome, as so far no portable console with color support has not achieved significant success (for example, Atari Lynx or Sega Game Gear). It was safer to stick to the line indicated by the original Gameboy. What is more, too, tried to release the console to Western markets thanks to Mattel, but for unknown reasons, stopped trying to conquer these markets and the console, ultimately, remained only in Japan. However, at a time when in 1999 Wodnerswan had its premiere for several months the competition was proud of Gameboy Colorem, which unlike other color predecessors, sold surprisingly well.

Bandai had to adapt to the situation and was taken as a quick attempt to catch up with the leader. At the end of 2000 was published another version of the console – Wonderswan Color. The starting price was 6,800 yen and was still a significant asset. The name is similar to the largest competitor, which is not something strange. The developers probably didn’t want to combine too much and included in the title what the client actually gets. Just like the opponent, Wonderswan Color had backward compatibility with the titles published on the prototype, which was, in principle, the only correct solution.

Game library

Game libraryWonderswan Color has a slightly larger screen than its predecessor. Only one AA battery is required for operation, so it is a significant cost reduction, plus the equipment is extremely light even equipped. Following the prototype, the location of the buttons remained the same. On the right side A and B and on the left, the four buttons at the top and bottom are labeled Y and X, and numbered. This option allows you to play on the console horizontally and vertically, which uses multiple titles.

Under the screen there are three buttons in the power, the „START” button and is responsible for setting the sound. It is worth remembering that the sound settings are reset every time you turn off the console and you need to configure them again. The disadvantage is the lack of control over the scale of the sound with the knob. We only have a choice between being loud, soft and muted. On the right side there is an EXT port. which m a relatively.

Wonderswave peripheral device to transfer data. On the left side there is a contrast control. From the bottom of the device, the mechanism for removing the flip to the battery and the slider blocking the possibility of removing it. The battery life in Wonderswan Color is about 15 hours. On the back of the device there is a port on the cartridges with the game, without a plug, which requires caution and protection of contacts from dirt.

The WonderSwan Color is the wonderful, failed, Japan-only handheld that boasts over a hundred games, plus a monochrome version. It is worth noting that there were published several major titles as Final Fantasy (II and IV). Very good port, Space Invaders and Densha de Go!. Also published titles under license from the famous anime, like One Piece. Response to the competition of the Pokemon series Bandai has supported the series Digimon. There is also the ability to transfer data from the Wonderswan console to PlayStation Pocekt and exchange data between versions of Digimons games.

Outcome

OutcomeDespite the fact that the console did not sell bad (270,632 pieces in the first month of sales) could not catch up with competitors. After the release Does Color, Nintendo is wieściło the world of the latest heir – Gameboy Advance. Another attempt was made to fight the giant by releasing a version in 2002, the crystal version, despite the fact that it was still a cheaper product, it was no longer a physical opportunity to catch up with the monopolist under the same name. a year later, the Bandai announced the exit from the hardwired market and at the same time announced the cessation of production of The Wonderswan Color, is, in principle, nothing attractive, color Gameboyowi equipment.

If Nintendo hadn’t developed the thoughts of portable consoles so quickly, the colored consoles of both companies could have competed with each other a little longer in the market. However, the leader is constantly going forward, and the product Bandai is known to be left behind, grzebany think marketing its owners. After the death of Wonderswan, the larger developers moved their titles to the Gameboy Advance console, which buried Wonderswan’s exclusivity. Currently, more collector’s pieces than the console, replacing other handheldy on the go. It is worth it, however, if there is an opportunity to get it, and give it a chance because on it Wonderswan Color just deserves it.

Rocket League

Rocket League

A few years ago on the PlayStation 3 debuted game Supersonic Acrobatic Rocket-Powered Battle-Cars, which was a variation on the theme of football. The matches occurred on larger venues, but instead people drive armored cars. The aim of the game was, of course, to score more goals from the opponent. The idea is not quite like the players, and the premiere of the mentioned title was without a trace. Responsible for the game Studio Psyonix did not give up and decided to create a spiritual successor of his work with improved game mechanics and a much simpler name-Rocket League.

Easy to learn, hard to master

At the moment when I write these lines, it is already known that Rocket League is very popular both on PC, where it is available on Steam at a price of 20 euros, as well as on PlayStation 4 (PlayStation Plus subscribers can download it in August at no additional cost). What is the essence of production? The answer to this question is relatively easy. On simplicity and any gaming ability to. In addition, the developers creating the game professed the principle of Easy to learn, hard to master. This means that mastering the basic rules of gameplay takes only a few minutes, but if we want to be masters in this discipline, we will have to spend many hours in the virtual world.

Easy to learn, hard to masterDriving is very intuitive. We can just ride in the big arena, bounce, spin in the air and even perform any ointment tricks on our car – all this to hit the ball. On the „turf” are also special places where we charge nitro-believe me, but in this game there is nothing better than the moment when we see a lawless ball flying towards the goal, we run the acceleration and push it into the goal at full speed. Rocket League is a very impressive, dynamic and exciting product that never has the principles of fair play or team play. Why?

The face is designed in such a way that the ball is always in the game – all the arenas in Rocket League are closed – on the sides, at the wall, and on top of the ceiling, so there are no throws of various, free or penalty. If the enemy will destroy us from the Board, is not someone to complain, because they do not have here also the judges. What about team play? Perhaps if we played with friends and were connected with each other by voice, such an element would be present, but during the game with randomly assigned players, the gameplay is more like what we experienced many years ago in residential courtyards. Everyone runs to where the ball is.

Simple rules of the game

Rocket League allows you to participate in matches during which two teams become opposite each other (a maximum of four people in each team). Everything is aimed at fun in multiplayer mode, and you have to admit that it works great in this regard. The network infrastructure is working fine, and joining the next meeting only takes a few seconds. There are no downtime and moments when it’s hard to find players to play together. It may seem that this is due to the fact that the game is available as part of PlayStation Plus (we’ve ever analyzed editing on PlayStation 4), but on a PC where production for a fee, the servers are also filled to capacity.

Simple rules of the gameHowever, before you decide on the main course, i.e. this game with other players, it is necessary to master the basic rules of the game, competing with opponents controlled by artificial intelligence. Rocket League allows you to fight with bots in individual matches, and also includes a completely extra season mode. Choose the duration, the team and the car and cosmetic additions, and then proceed to the playoffs one by one (at home and away). As in traditional football, with the difference that in this case after the end of all matches we can just start the next season. Not worth it – the game provides much more fun in the game over the network.

For performing various actions on the field to score a goal, defense, the first touch of the ball after the game, etc.), we get the appropriate number of points. They are also provided at the end of the meeting. Thanks to this level of experience gained and opens your access to new cars and gadgets (we can, for example, put a flag on the car or change the color of the glow that appears after the activation of acceleration). Fortunately, all add-ons are cosmetic in nature and do not give any advantage during the match. This is another big plus for Rocket League, in which we can distinguish the veteran from the novice after the game, not by the appearance of his car.

Exciting matches

Rocket League is a very unpredictable game. In it repeatedly there is a situation when we lose some goals, and then we score a winning goal. What is the reason? On the agenda are here to play or accidental own goals. At least for the time being. I have the impression that this accident is due to the fact that the game is available only for a few weeks. After some time, when many people will be able to master it to the degree of advanced, the element of chance in the matches will cease to be present, and the result will reflect the skill of the players.

Exciting matchesI am also very happy that the authors of Rocket League are not going to access the wallets of the players – the owners of computers pay full price for the game and can play at will, while the owners of the PlayStation 4 with a PlayStation Plus subscription have access to it at no additional cost. It is worth noting that the game will work perfectly on the free-to-play model (free game, paid gadgets, Season Pass, with new cards, etc.) and attracted a large number of players. Fortunately, the developers did not use such a solution and completely went against modern trends, announcing that they will soon publish a new arena as part of the free expansion.

Rocket League is another independent game that proves that even today, in an era of high-budget, complex and powerful productions, there is also room for titles based on an interesting realized idea. Moreover, the work of the Studio Psyonix can be run for a few minutes to play a few meetings, or spend many hours with him, honing skills. And no matter which of the above options we decide on, we’ll be sure that there’s always someone out there on the other side of the screen who wants to play together. In General, I sincerely recommend.

Mirror's Edge Catalyst – run, faith, run!

Mirror’s Edge Catalyst – run, faith, run!

Faith already started, although the applause was moderate. Mirror’s Edge Catalyst is the second attempt. The audience is bigger, efforts too, but the podium is still far away.

Mirror’s Edge Catalyst, that is twice the art

The idea was original, but something was missing when it comes to execution. In any case, this belief was fed by the developers of Mirror’s Edge 2008. Although this title gathered a bunch of loyal fans, it did not reach a wide audience. So Studio EA Dice decided to give him another chance and all about to take anew.

Mirror's Edge Catalyst, that is twice the artThis is how Mirror’s Edge Catalyst was born, which is not so much a continuation of the first release of sprinterce from the city of Glass, which is a completely new look at its history. What unites adventurer faith this year with its original is, of course, the character of the heroine, futuristic design and first-class parkour.

Although the new products EA Dice, as most deserves the prefix „super”, the more it concerns the scale of the project and the idea itself. In other aspects you will find great flaws and it is difficult with a clear conscience to hand over the resurrected Faith to the Laurel of victory.

If you remember „spring to come” by Jerome, get Mirror’s Edge Catalyst. If you have already managed to erase this novel from my memory… there’s nothing stopping you from discovering faith’s new adventures. All right! I know this sounds ridiculous, so I’m already saying what I think has „literally” to the windmill.

Perhaps the most famous scene of the twentieth anniversary of the text-a moment in which one of the characters at the time of death opens to his son, vision II of the Commonwealth. This utopian description is primarily concerned with glass houses, which allegedly grew up in a super-Slavic country. Of course, pre-war reality had little in common, but for that with the landscapes of Mirror’s Edge Catalyst-abound.

Landscapes of Mirror’s Edge

City of Glass (the name speaks for itself!), that is, the scene where faith plays her parkour drama is a place as beautiful as it is scary. This landscape is built of giant skyscrapers resembling giant crystal blocks. This world glitters with sun glare and glitter of neon lights and billboards.

Landscapes of Mirror's EdgeThis is something of a utopia, especially because almost all embossed and shiny, as if the building is constantly cleaned, so they are not deposited even the smallest molecule of dirt. On the other hand, the city of glass is actually a dystopia in the full sense of the word.

This perfect-looking metropolis is de facto one big prison run by a man named Kruger, the head of an oppressive Corporation residents. The only Bastion of freedom in this world is a totalitarian group of outsiders, between which there are also sprinters, that is, petty thieves and messengers. Faith belongs to them.

The story of welcome return of the running woman begins the moment she leaves the colony and goes out on a flooded street. Puddles reflect the light of coloured lamps, and with a big screen watching a person mentioned tyrant. The city of Glass has its own unique climate. He needs this.

This view from the entrance introduces us to the extraordinary mood of this city. Especially me, as a Blade Runner and „special opinion” fan, I couldn’t stay indifferent in front of this futuristic metropolis. During the day, complexes of roofs and labyrinths and secret passages hit the eyes with strict whiteness, and the night is lit by a colored glow of artificial lighting.

However, there is something that prevents full immersion in the crystal clear, though dangerous waters of the world. The problem is that the work developed by EA Dice is dead. Its flawless whiteness resembles, rather, that corpse pallor than anything else.

With life, gentlemen, with life!

Dead world… Well, okay, but what does that really mean? Kill him what? First of all, people. The characters we meet (except the main characters) have nothing natural about them. They remind us of some of these Japanese robots that awaken us to horror, because they look like people on the one hand, and machines on the other.

With life, gentlemen, with life!I’m not talking about the fact that on the roofs of the City of Glass will generally meet a few people. That’s clear. After all, sprinters, so choose these places that no one dares to go there. It is a pity that we do not have the opportunity to see the example of others, like themselves, messengers, as swept from one place to another. If we meet them, they stand like the Bible pillars of salt and look God knows what.

Of course, there are still opponents, but it’s more of a killing machine than people who could, with their stories (even przemycanymi in separate sentences), contribute a bit of life to the hospital’s white Mirror’s Edge Catalyst. None of it! Death is everywhere.

Even the buildings we have the opportunity to explore carry almost no traces of use (I miss the footprints on the walls that tell us the way). Sometimes only get to the construction site, where they always lie boards and tools, but it is, in principle, exhausted a set of items that could leave behind residents. And then there’s a separate mugs in offices, some trash bags and everything.

If you put together all these elements, you might think that civilians in the city of glass take turns building and cleaning. No more. When a building comes up, just to clean it up, Shine. A terrible vision. And not consciously. But let’s get out of these deaths and the desolate world. The time is now pozytywniej look at Mirror’s Edge Catalyst. After all, this is a game full of energy and movement. How else to describe the name, which is based on crazy parkour?

Oh, Yes, this aspect of the game came out really phenomenal! Runs on glass skyscrapers bring in almost hypnotic trance. Jump, kick, run, ślig, flip, a few steps on the wall and it’s on the suspended ceiling shackle… This is what it looks like. In principle, all the gameplay measures the rhythm of the fast steps of faith.